Title:Midnight Grimoire

Credits:
Art by Wilson Hu
Programming by Jianda Zhen
Music:
Castlevania — Vampire Killer by Kinuyo Yamashita
Castlevania II: Simon’s Quest — Bloody Tears by Kenishi Matsubara

Controls:
Move: WASD
Jump: Space
Attack: J

Issues:
The death settlement screen and the clearance screen have no content, they are black screens.
Enemy AI is not perfect, they only go in one direction. In addition, enemy movement animations and death animations cannot be toggled and displayed.
The player’s motion animations are not consistent. There are no restrictions on jumping. The attack action is not perfect, the spell is not fully cast.

I do not have time to improve and update this game at present, but I will spare some time to fix the issue of this game in the future.

Link: https://tzuhyo0927.itch.io/midnight-grimoire

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I said Street Fighter.This is an arcade version of the Street Fighter series from ’96. The main content of the game is two people fighting.There are many characters and almost every character has a different fighting style and moves. I beat the opponent, but I was still surprised at how good the game AI was in 1996.

The difference between playing on an emulator and playing on raw hardware or arcade cabinets is the feel of the controls.Arcade’s flexible joysticks and lightweight keys are notoriously hard to feel on a keyboard, something that’s hard to do on a keyboard.The thing about browser emulation is that we should be able to easily play the classic games of 1996 by 2020.

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